Stalker Clear Sky Crashes Loading Saved Game VERIFIED
Multiplayer- Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP.- Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C,V.- Fixed a large number of various errors which caused client and server crashes in the multiplayer.- Added IP filter (for games in certain subnets).
stalker clear sky crashes loading saved game
Fixed the following script crashes- smart_terrain.script:227: attempt to index local 'obj' (a nil value)- smart_terrain.script:1003: attempt to index field '?' (a nil value)- sim_combat.script:950: attempt to index a nil value- sim_board.script:688: attempt to index local 'obj' (a nil value)- smart_terrain.script:288: attempt to call method 'clear_smart_terrain'(a nil value)- bind_monster.script:72: attempt to index field '?' (a nil value)- xr_effects.script:1607: attempt to index field '?' (a nil value)- ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973:bad argument 2 to 'format' (string expected, got nil))- ! [LUA][ERROR] ERROR: error.val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to'format' (string expected, got nil))- fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value))- fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, gotnil)))- fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value))- fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value))
Hi everyone, this is my problem, I loaded my game today and found out that my sleeping bag was no longer in my inventory, so I decided to reinstall the complete mod hoping that the sleeping bag would reapear or something, but the problem got only from bad to worst, now I can no longer load my saves, everytime i try to load a save it crashes when synchronizing....If anybody khows how to recover my saves I would realy apreciat it =)
the tunnel is the one before you enter the area of limansk.for myself, I played the limansk chapter this way but if I came to the part to infiltrate the bandits at the cross, I killed all but the mission stucked there.To came across this problem I just went forward to the next clear sky group were you have to kill the second machine gunner.I played the hole part Limansk without saving the game but after Limansk Area, in the next place I saved, died and could load the game to finish Stalker CS.At the end just a little fix tip, in S SC you have to play some parts like the developer want you to. So if you have to run away and cover your ass from a machine gunner, you just do it and dont shoot the sniper. If you reach this part you know for that I was telling you this. Have fun!!!
Importantly: Some switches have no discernable impact, or simply cause the game to crash while loading. Furthermore some switches which were present in Shadow of Chernobyl are no longer present in Clear Sky, most notably -nointro and -dsound. Suggested usage instructions for the most useful switches are spread throughout this guide.
Fixed- fixed error related to a large number of ammo in crates in camps, whichcaused a crash due to excessive identifiers.- fixed error which damaged save game files after switching between them in theloading menu, which caused various random errors while playing.- fixed error which caused the Bandit faction trader to take money from theplayer for completing the "Take over the flea market together with the bandits"job, instead of giving him money.- fixed error which prevented the main mission from appearing in the Limansklevel if the player entered it from the Red Forest level before completing the"Help Clear Sky capture the bridge" job.- fixed error which caused the situation during the "Help Clear Sky capture thebridge" job to be saved incorrectly.- fixed error which caused a crash during the conversation with the Freedomsquad leader near the mercenary base.- fixed an incorrect patrol route at the Military Warehouses level, whichcaused crashes.- fixed error in the Freedom leader dialogue, which caused a crash if theplayer, having brought back the dead squad's PDA, closed the dialogue windowearly and then reinitiated the dialogue.- fixed error in the mugging scene which caused a crash.- fixed error which caused the Freedom technician to not take his friend's PDAon job completion.- fixed error which prevented the "Talk to Wild Napr" job from being completedif the diggers had already been freed from the concentration camp.- fixed error at the Cordon level which allowed the machine gun to continuefiring, even after the machine gunner had been killed.- fixed error which caused a crash at the entrance to the Dark Valley level.- fixed error at the Dark Valley level which caused a crash if the tunnel atthe mercenary base was blown up prematurely.- fixed several random crash errors.- fixed some errors in the Faction War.- fixed error which caused squads to leave control points.- fixed error which caused a crash when attempting to load the last saved gameif there were no saved games.- fixed error which caused a crash when attempting to throw away a weapon twiceusing the "Throw away weapon" button with an open inventory.- fixed error which caused premature activation of level-to-level passages.- fixed error which prevented the "Kill blind dogs" job from being completed ifthe digger killed the dogs himself.- fixed error which made it possible to complete jobs to deliver items even ifthere weren't as many items as needed, causing a crash.- fixed error which caused a crash if all members of a squad which gave theplayer a job died.- fixed frequent server and client crashes in the multiplayer.- fixed error which caused weapon mods to disappear if weapons were left at aconsiderable distance away from the player.- fixed error which prevented the message informing the player that he isleaving the crow shooting area from disappearing.- fixed some errors related to emissions, including crash errors.
- Fixed an error which prevented the guide from leading the player to theCordon. This was caused by the fact that the autosave function failed to saveall data, and once such a saved game was loaded, the game became impossible tocomplete. If this error occurred, it was necessary to restart the game from thebeginning.- Fixed a bug with secondary objectives (Deliver item), which caused the arrowto point to the wrong NPC after a save/load.- Changed the reward for lowering the bridge in the Red Forest.- Changed the reward for killing bandits at the Freedom base filling station.- Fixed the Freedom technician's dialogue. After accepting a secondaryobjective, it became impossible to undertake/complete objectives to find flashdrives.- Fixed an error, which caused the situation to be displayed incorrectly in thePDA Faction War section.- Fixed an error, which caused the number of grenades for the grenade launcherattachment to be saved incorrectly following modifications.- Fixed an error, which caused FPS to fall when the cursor was moved overheadings on the PDA map.- Fixed an error, which sometimes caused the game to crash to desktop when thegame was saved during an NPC death animation sequence.- Fixed an error, which caused carried weight to be calculated incorrectly whena suit was upgraded or artifacts attached.- Fixed an error, which sometimes caused faction strength to be displayedincorrectly in the PDA statistics.- Fixed an error, which caused the game to crash following the loading of asaved game due to incorrect saving of monster animations and armed NPCgrenades.- Fixed an error, which sometimes caused ammo to be displayed incorrectly aftersearching bodies.- Fixed an error, which sometimes caused individual NPCs to be enemies, whilethe rest of their faction was neutral or friendly.- Fixed several minor HUD, inventory, PDA and main menu errors.- Minor rebalancing of trade and items that pop out of dead bodies.- Fixed a problem, which allowed the player to leave the Zone in the water partof the game (first visit to the Swamps).- Changed the process for rewards given for joining factions.- Changed rewards for destroying faction bases.- Fixed game crashes during conversations with enemy technicians.- Added ability to upgrade GP 37 with the help of Freedom and Bandittechnicians.
- Added ability to ban and kick players from the game using their GUID (serialnumber), in addition to name and IP.- Fixed several errors in multiplayer chat, including the fact that thefollowing letters could not be entered in some circumstances: A, Z, X, C, V.- Fixed a large number of various errors which caused client and server crashesin the multiplayer.- Added IP filter (for games in certain subnets).